Edited by Robert Beach
This week marks a major milestone for superhero adaptations. This is the week CW’s The Flash takes a trip to Earth-2. While the Earth-2 of TV is markedly different from that of the comics, I figured now would be a good time to pen my guide to the DC Multiverse. It’s pretty much confirmed Flash will be travelling the other realities of DC’s parallel Earths.
So I’ve put together a collection of Earth’s to watch out for and what you need to know about them should they pop up. This is also a pretty fundamental baseline for understanding why the DC multiverse exists and how all these parallel universes came to be in the first place. With that said, here’s your guide to the DC Multiverse.
This week marks a major milestone for superhero adaptations. This is the week CW’s The Flash takes a trip to Earth-2. While the Earth-2 of TV is markedly different from that of the comics, I figured now would be a good time to pen my guide to the DC Multiverse. It’s pretty much confirmed Flash will be travelling the other realities of DC’s parallel Earths.
So I’ve put together a collection of Earth’s to watch out for and what you need to know about them should they pop up. This is also a pretty fundamental baseline for understanding why the DC multiverse exists and how all these parallel universes came to be in the first place. With that said, here’s your guide to the DC Multiverse.
EARTH-2 JUSTICE
SOCIETY OF AMERICA
Earth-2 was originally created out of a bizarre
necessity. After the end of World
War 2, comics shifted readership, owing mainly to the influx of new readership
in returning servicemen and the birth of the middle class. As a result, most superheroes comics
just went away save for Batman and Superman.
Now, eventually superheroes came back into vogue in the ‘60s, so DC started resurrecting old heroes like Flash and Green Lantern in their
more modern guises. But older fans started wondering what happened to the
originals, especially since Superman had met both Flashes, both Atoms, and both
Green Lanterns. DC genius and
guru Gardner Fox came up with the crazy idea that all the original heroes and
their team, the Justice Society of America, were still around but on the
parallel universe of Earth-2.
Since then, Earth-2 has stuck around as a major part of DC
continuity for a long time, even picking up some ongoing titles of its own for
a time with the characters visibly aging and new heroes taking on their
roles. For instance, Earth-2
Batman eventually retired and then died with Robin adopting a more Batman-inspired costume alongside Huntress, the daughter of Bruce Wayne and
Catwoman.
After DC blew up the
Multiverse in 1986, most of its history was integrated into the mainstream
comics till the 2006 revelation that the Multiverse had returned. At this point, Earth-2 was revived with
a collection of the heroic successors that the JSA inspired known as Justice
Society Infinity. This version
didn’t last long before the New 52 shifted everything up again, creating the
current version which is too unrewarding to go into in great detail.
EARTH-3 CRIME
SYNDICATE OF AMERICA
After creating the pretty major hit achievement of Earth-2,
Gardner Fox decided that since he’d opened the lid on the Multiverse Pandora’s
box he may as well dive in head first. Thus, Earth-3, home of the Crime Syndicate, was born. The team group comprised of evil doppelgangers of various Earth-1 heroes like
Ultra Man, who gained new powers from kryptonite.
In their world, all of history is reversed as well like
Columbus discovered Europe and Abe Lincoln shot president John Wilkes Booth. It’s a weird concept to be sure, and one
that was so much of a threat it required the intervention of both the Justice
League and the Justice Society, creating a semi-annual tradition of
cross-universe team-ups. Another fun
fact about the Crime Syndicate: they predate Star Trek’s mirror universe by about 3 years.
The Crime Syndicate didn’t really stick around as bad guys,
mainly owing to how powerful they were. They popped up in the twilight years after 1986. Prior to 2006, the graphic novel JLA: Earth 2 displayed they were the antimatter duplicates of the Justice League, an iteration that's gone a long way to shape modern conception of the team. In this iteration, the Syndicate is a
lot more villainous while their powers and backstories are better realized.
Owlman is Thomas Wayne Jr. and was raised by Joe Chill while opposing his father, Commissioner Thomas Wayne. This is also the version of the team that added the idea main universe villains were heroes in the crime syndicate world like Alex Luthor or the Jokester, sole opponents of the Crime Syndicate.
Owlman is Thomas Wayne Jr. and was raised by Joe Chill while opposing his father, Commissioner Thomas Wayne. This is also the version of the team that added the idea main universe villains were heroes in the crime syndicate world like Alex Luthor or the Jokester, sole opponents of the Crime Syndicate.
The syndicate has more or less stayed in this vision in
their next two adaptations. They
briefly appeared as the Crime Society during the toxic weekly comic Countdown before returning to their
Syndicate roots in the toxic event comic Forever
Evil. It seems like it’ll be
awhile before the CSA is returned to its former glory.
EARTH-5 SHAZAM
No, we aren’t going in numeric order, mainly because the
chronological history of the Multiverse is key to understanding its
make-up. Something that’s always
set DC apart from Marvel in comics history is DC had money and lawyers to
burn on a lot of their big endeavors. That’s why DC got stuff like the Adam
West Batman show and the ’78 Superman movie while Marvel got the Lou
Ferrigno Hulk series.
However, this also meant DC was more
inclined to buy up the properties of rival comic companies, usually after
actively putting them out of business. Such was the case with Fawcette comics, the creators of Shazam, who DC
had sued into bankruptcy before purchasing. After buying the Fawcette characters, DC wanted to preserve
the old stories while integrating Captain Marvel into their universe, so they
decided to slot him into a parallel Earth. And so Earth-5 (or as it was called
at the time Earth-S) was born.
Originally, this Earth was just a collection of Fawcette
heroes like the Marvel family, Bulletman, Mr. Scarlet, Ibis the Invincible, Spy
Smasher, and Isis. This all
happened during the ‘70s when DC was pursuing rapid expansion and
experimentation after feeling pressure from Marvel. Most of these characters were folded
into the main universe after the ’86 Crisis with the Earth being briefly
revived in the short-lived 52/Countdown
Multiverse.
This version featured an Earth-5 Green Lantern who was never really explored to the degree that he deserved. The modern iteration of Earth-5, spawned from Grant Morrison’s Multiversity, is nicknamed Thunderworld and is framed as a back to basics, light and happy endings take on superheroes that stack up as one of the best versions of Shazam and friends ever penned.
This version featured an Earth-5 Green Lantern who was never really explored to the degree that he deserved. The modern iteration of Earth-5, spawned from Grant Morrison’s Multiversity, is nicknamed Thunderworld and is framed as a back to basics, light and happy endings take on superheroes that stack up as one of the best versions of Shazam and friends ever penned.
EARTH-10 UNCLE
SAM & THE FREEDOM FIGHTERS
Full disclosure here: I am a huge fan of Uncle Sam and the
Freedom Fighters. I really can’t
explain why other than that they’re one of the strangest conflagrations of
comics I’ve ever encountered. Quality Comics owned all the characters previously before going defunct
and getting purchased by DC. When tasked to integrate the Quality Comics characters, it made sense to slot
them into an alternate universe.
What didn’t make sense?
Deciding to drop the Quality Comics characters a Man In The High Castle-style alternate history where the Nazis won
World War 2. To be fair, there is
some logic to this madness, mainly because Uncle Sam never really had an origin
story. This basically left the
writers with a quasi-mystical living embodiment of America dropped into their
life, so throwing him up against the most un-American villains of all time is the only move left open to you.
It was later revealed the Freedom Fighters were Earth-2
heroes who, having failed to prevent Pearl Harbor, went to a parallel Earth to
try and right their mistake. Earth-10 only ever had the one appearance as the JLA and JSA teamed with
the Freedom Fighters to liberate Earth-10 from the Nazis. Afterwards, the Freedom Fighters
returned to their home Earth to fight crime and eventually became part of the
universe prime in ’86. When Countdown re-explored the Multiverse, the
idea was introduced that Earth-10 was also full of Nazi versions of the Justice
League. That particular idea has
stuck around into the latest iteration of Earth-10 from Multiversity, in which the Freedom Fighters were also reimagined to
be holocaust survivors.
EARTH-4 CHARLTON
COMICS
So here’s a weird one. Like Earth-10 and Earth-5, the characters of Earth-4 are a collection of
heroes previously owned by another publisher that DC purchased when they went
bust. In this case, it’s Charlton Comics. The heroes on hand are a weird collection of guys, most famous
among them being Blue Beetle and the Question.
There was also Captain Atom, who some might know from Justice League Unlimited, along with
Peacemaker, Nightshade, and Thunderbolt. DC ended up buying Charlton late in the game, so Earth-4 never actually
appeared in the pre-Crisis times like Earth-2, 3, 5, and 10. In fact, the only way we knew Earth-4
actually existed is because it was established in the 1986 event comic Crisis On Infinite Earths. After that, most of these guys ended up
integrated into the DC mainstream with Blue Beetle and Captain Atom taking
spots on the Justice League throughout most of the ‘80s.
Where things get weird is Alan Moore had intended to
use these Charlton characters for his seminal work of Watchmen. Because DC
was integrating them into the mainstream universe, Moore had to come up with
analog stand-ins: Blue Beetle became Nightowl, Captain Atom became Dr.
Manhattan, Peacemaker became Comedian, etc. However, when Grant Morrison was tasked with re-imagining the
DC Multiverse in Multiversity, he
chose to re-imagine the Charlton Comics characters into a bizarre Watchmen pastiche known as the Pax
Americana. This version is
decidedly stylish and a different take on the characters, but still unique
and worth looking up if you get the chance.
EARTH-8 LORD
HAVOK
We’ve now more or less used up all the pre-’86 parallel
universes, but that doesn’t mean the writers at DC didn’t still find ways to
come up with alternate worlds for weird stories. Lord Havok is one of their stranger attempts, coming out of
the Justice League International era of Keith Giffen and J.M. DeMatteis.
Lord Havok’s world was introduced as a
“pocket universe,” which was code for parallel realities before DC editorial
was willing to let writers do alternate earths again. Lord Havok’s world was, essentially, a rip-off of the Marvel
universe, complete with Avengers, Fantastic Four, and X-Men analogs. The universe also had villain
stand-ins with Lord Havok working as his Earth’s Dr. Doom.
When it was initially created, Lord Havok’s universe ended up
destroyed by nuclear war in a villain scheme that went wrong, yet it came back with
a vengeance in the Countdown Multiverse. This was when Lord Havok and his
villain team, the Extremists, got their own mini-series and really had their
reality fleshed out.
That version
of events ended up pretty toxic and deplorable as with all things tied to
Countdown. Though, some of the visual redesigns were enjoyable. Like a lot of Earths, the gang got back
together in Multiversity with a much
lighter touch from Grant Morrison, rendering them as a more one-to-one parallel
of the Marvel universe without being as mean spirited as the Countdown iteration or as limited as the
original.
EARTH-9 TANGENT
Earth-9 is the result of one of the strangest experiments DC
ever threw together. During the
‘90s, DC editorial had a moratorium on creating new universes to tell non-canon
stories in, but writers still wanted to play around with continuity and status
quo in a way that couldn’t fit into the main comic canon. DC’s response to this desire was to
spawn a handful of unique imprints and mini-series that were deemed out of
continuity such as the Elseworlds emblem.
Tangent Comics was one such emblem with the unique wrinkle of being
written exclusively by Superman super-scribe Dan Jurgens.
Jurgens launched the line with the express purpose of
imagining a vision of the DC universe that had been shaped and molded by the
presence of sci-fi, fantasy, and superhero elements. Apparently, Jurgens penned the books in response to his
feeling that the main DC universe was too reflective of reality as it is and
not how it would be altered by the presence of super beings. Jurgens also took the time to
re-conceptualize a lot of DC classics such as Superman, Wonder Woman, and
Batman. All of these elements
should have added up to a more engaging and meaningful universe than Tangent
really is.
Call me a cynic, but I’ve never been able to get on board
with the Tangent comics line, likely because they all feel far too
limited. Spawning multiple,
interconnected mini-series from the mind of one man while keeping them
interesting is a Herculean task, one I’m not sure Jurgens was really up
to. Despite alleging this massive
sprawling universe, Tangent always felt very small.
EARTH-26 CAPTAIN
CARROT
Who’s ready to get weird? Even though DC’s heyday of free experimentation was in the
‘70s, they were still willing to stray from the superhero base aesthetic in the
‘80s, and Captain Carrot is a great example of that. First appearing in 1982, Captain Carrot was imagined as a whack-y animal adventure character, an anthropomorphic rabbit who could
transform into a superhero at will. At the time, it was established he was from Earth-C along with an entire
collection of fellow super animals known as the Zoo Crew, who worked as
their own standalone characters.
Things got weird when a second group of anthropomorphic
super powered animals were introduced known as the Just’a Lotta Animals (a play
on the JLA). They were the comic
book Captain Carrot drew in his civilian identity as Rodney Rabbit
(incidentally, that name was actually an homage to the BOOK Who Framed Roger Rabbit as it predates
the film.)
Since their initial appearance, Captain Carrot, the Zoo Crew,
and the Just’a Lotta Animals have appeared sporadically throughout DC
history. They tend to pop-up as
fictional characters within the DC universe as a fun nod to the idea that one
world’s fiction was another world’s reality. Captain Carrot was briefly retrofitted into a painful Rocket
Raccoon rip-off as a space pirate bunny before the idea was mercifully
abandoned. Since then, Captain
Carrot has returned to the Multiverse situated on Earth-26 and starred as
a breakout character in Grant Morrison’s Multiversity.
Earth-33 Earth
Prime
This is probably the strangest addition to the DC multiverse
because of how often it fails to be exactly what it was intended for. Earth-Prime was initially created to be
the real world; the world people wrote comics, and heroes only exist in
fiction. It served that purpose
well for awhile, even though there were some weird stories in it. Like one time
a couple of comic nerds from Earth-Prime come to Earth-1 and gain the power of
God. It’s stupid. In a sane and rational world, Earth-Prime probably would’ve
gone the way of the dinosaurs when the Multiverse was destroyed in 1986. Thankfully, we live in the madcap crazy world that is Earth-Prime.
Earth-Prime ended up one of the universes chosen for a
showcase in Multiversity through one
of the strangest stories ever told. The idea of Earth-Prime here was a world where the only superheroes were
kind of self-aware living stories, conscious of the fact that they were the
projected identities of everyone reading the story. Ultra Comics it
was called, a bizarre surrealist descent into madness and exploration of ideas
as invading entities. It’s an
incredibly trippy experience that serves as an excellent exploration of thought
and creativity in a world where the bravest heroes and vilest villains are all
fictional.
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