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As the 2010s dwindle down to their twilight years, the battles of culture and trend within the blockbuster landscape have all been pretty much decisively won. Superheroes are here to stay, horror is a viable blockbuster source and also good again, ‘90s nostalgia wasn’t as big as we all thought it would be, Kaiju films are surprisingly popular, fantasy is now a succession of up-jumped Disney fairy tales, and shared universes are a bad idea that people just can’t get enough of.
Now, as we enter the last three years of the decade, we prepare for the period where the culture of the 2020s will emerge, much the same way Facebook, Twitter, and the Marvel Cinematic Universe have defined the 2010s even though they started 3 years before the decade did.
One of the emerging trends is a renewed interest in mining the world of video games for lucrative franchises in a Hollywood that’s still very much defined by pre-existing brands. Now I could comment on how Hollywood always makes the same mistake of adapting video games that draw from movies for inspiration, so they end up the third part of an idea human centipede.
Or I could talk about how the AAA games industry is so committed to crashing that they’ve more or less given up on pioneering new, lasting intellectual property, but both of those are arguments for another day. Instead, we’re going to focus on how this new trend is hoping to blend with an old one thanks to the recent announcement that a Call of Duty cinematic universe is in the works.