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So, this Friday marks the premiere of Independence Day: Resurgence and the return of the seminal alien
invasion film to the big screen.
It’s a pretty major event, both as a major summer blockbuster and as an
indicator of the growing force of nostalgia for the ‘90s. We’ll see if the Independence Day lightning can really strike twice but for right
now let’s talk about alien invasions in comics.
The alien invasion is the perfect set-up for the world of
the superhero and while both DC and Marvel have thrown together an impressive
array of alien takeovers, today we focus on those from DC comics. There’s no real reason I’m emphasizing
DC, they’re just the company I’m most familiar with. DC has a vast history of alien invasions, some of them
amazing, some mediocre, and some absolutely terrible and today we’re going to
get the full spectrum on all of them.
Ah Bloodlines, the
favorite event comic of no one.
Seriously, the mythos of comics is rife with forgotten and hated comic
events but I’m hard pressed to think of one more universally despised than Bloodlines. A lot of this has to do with timing, Bloodlines came out right smack in the midst of the ‘90s, one of
the more fallow comic periods that has now become synonymous with bad stories
and worse art so a terrible event like Bloodlines
could easily end up the poster child for everyone’s ‘90s hate.
To be fair, Bloodlines
is a legitimately terrible comic event.
The book revolves around an invasion by Lovecraftian old ones from
beyond the pale of space. That
could make for an interesting story, focusing on the truly alien nature of the
threat and the difficulty the heroes would face in fighting a menace that was
so existential in nature. Instead,
the aliens are just big dumb tentacle monsters and the only thing they do is
turn a bunch of random mooks on Earth into boring and clichéd new heroes.
This happens sometimes with event comics, the company trying
to use the vast, tie-in nature of the event to launch a crop of new
characters. It almost never works
and Bloodlines is no exception, with
virtually all of its new heroes ending up reviled and forgotten. The heroes are really the reason why
everyone hates this book as they’re the perfect straw men for everyone’s
anti-‘90s comic hatred, a bubbling stew of the worst trends of the time backed
up by some truly terrible art design.
Hell yeah Final Crisis,
if you don’t like this book that’s…perfectly understandable really as it even
took me awhile to come around. As
I’ve pretty well established by now I am a massive Grant Morrison fan so of
course I’d end up a big fan of his take on the classic DC invasion set-up. Part of the reason DC has so many alien
invasions is that they have, what’s widely considered, the perfect alien bad
guy in Darkseid, God of Evil.
He’ll pop up again a number of times on this list but all you need to
know is that he’s big, made of stone, and thoroughly evil, with the singular
goal to enslave the entire universe to his will.
What makes Final
Crisis my favorite alien invasion story in the DCU is how much it plays
against the standard alien invasion narrative. Firstly the aliens actually succeed in their invasion and
Darkseid manages to enslave most of the Earth’s populous to his deadly
will. That alone gives things a
darker edge but what elevates it to a personal favorite is the way the invaders
are personified.
See, Darkseid’s race is called the New Gods. They’re essentially deities like Thor
or Wonder Woman but coming from outer space. How that reality is realized tends to vary from writer to
writer but Final Crisis opts to
feature the New Gods as sentient platonic ideals manifesting into our
reality. It’s an incredibly screwy
concept but works really well and makes Final
Crisis unique as the heroes stand against sentient ideas that can enslave a
culture and hide inside the minds of their own friends. It’s all very big, mythic, and almost
operatic in points but it makes for great spectacle combined with some truly
visionary uses of old school comic concepts like Anthro and Kamandi and some
neat hard sci-fi tying the whole thing to the Multiverse.
And now, for the complete opposite of Final Crisis, we have the story I’ve come to call JLA: Year One. There’s actually no official name for this story but it was
the first Justice League adventure published under DC’s failed New 52
rebranding initiative. The New 52
was a mixed bag, even at the best of times, but this Justice League story very
nearly summed up everything wrong with the whole bloody affair.
It was essentially a new origin story
for the team, playing into this decades most obnoxious trend of obsessing with
origin stories to a serious fault.
Now, rather than the League all gathering together individually to fight
Starro or some tree aliens (a story for another day) the enemy is the most bone
simple vision of Darkseid and the New Gods ever committed to ink.
I’ll get back to the failure of Darkseid in a bit but in the
meanwhile I’ve got to say how much this book just fails the idea of the Justice
League. The comic falls prey to
that ever popular team book standard of having all the characters snipe and
undermine each other as a failed attempt at “endearing bickering.”
The big problem is that everyone’s jabs
and cutting remarks are forced and strained, twisting the heroes out of
character simply to make them hate each other so they can come together
later. It’s not as if the heroes
are fighting over clashing ideologies or methodologies, they’re just being
snarky arrogant jerks or ineffectual wet blankets.
All of that would be enough to condemn this arc but there’s
also how badly it mishandles Darkseid.
Darkseid is the prototypical vision of a big hulking alien despot,
inspiring all future versions of this character like Thanos or Apocalypse, and
he’s completely wasted here.
Rather than sending out lieutenants to do his bidding or corrupting the
soul of man he just stomps in for the big final battle and starts a fistfight
with the JLA. He comes off more
like Doomsday or the Hulk than he does the platonic idea of evil, incarnating
into our universe through every act of cruelty and hatred. I honestly don’t know why so many
people love this story or the animated movie they made out of it except that
it’s the most simple and serious vision of this story imaginable.
Invasion! is a
1988/1989 event comic by one of my favorite authors of all time Keith Giffen
and it’s also the great alien invasion comic there might ever be. The plot is simplicity itself; a
collection of alien races decide that Earth is too much of a threat to
intergalactic stability to be left unmolested so they band together to invade
and destroy our planet.
What was
so groundbreaking about this set-up at the time was that the idea of multiple
alien races persisting in continuity didn’t exist in DC comics. Prior to Invasion there were only a few alien races in the DC universe that
appeared more than once, leaving the universe relatively small and
undeveloped. So, when Giffen
decided to write Invasion! he pulled
together a big list of previous alien species who’d shown up briefly throughout
DC continuity and revamped them into major civilizations, effectively inventing
the DC cosmic mythos.
The ideas and creations Giffen put forward in Invasion! still define DC’s space based
storytelling to this day. Species
that were no-name one offs like the Citadel, the Dominators, or the Durlans
became huge staples of the mythos in the wake of the comic. What’s more, this is the book that
invented the concept of Metahumans, DC’s all purpose explanation of superhuman
ability that’s become so popular on The
Flash.
In addition to
inventing huge swaths of the DC universe, Invasion!
is just an excellently constructed story. The simplistic global threat set-up allows the heroes of the
entire Earth to get involved fighting the invaders and actually unites the
Earth in a manner similar to Independence
Day. Throw in the incredibly
detailed and well-realized designs of Spawn
creator Todd McFarlane along with the vibrant colors of Carl Gafford and it’s
hard to ask for a better alien invasion story than this one.
I’ve already
talked at length about the DC comic Legends
but it’s a good enough series to bare repeating. This is the third Darkseid invasion comic to make it into
this Rainbow and by far the most underappreciated. If you missed my previous review, Legends was an event in which Darkseid used his pawns and puppets
to turn the people of Earth against their heroes. It was a bizarre idea but one that actually fits Darkseid’s
nature rather than turning him into a big dumb rock monster for the good guys
to clobber. However, I feel like
that lack of huge invasion fleets and heavy action scenes is the major reason
why so many fans have turned their backs on Legends.
At the same time, I will admit that the book is pretty
transparent about existing mainly to fit certain previous heroes into the new
DC status quo after their big Universe reboot one year prior. That’s why the comic tends to shirk
folks like Superman and Batman in favor of a focus on Blue Beetle or Captain
Marvel. Still, those are good
characters and the book wasn’t just setting them up to never be heard from
again but rather getting ready to launch a whole new Justice League comic that
emphasized the lower level heroes for a change.
The big reason I’d choose this as a personal favorite,
though, is the way it gets Darkseid as a villain of ideals rather than
fisticuffs or armies. Far too
often writers will lean on Darkseid as just a pure evil guy to throw into an
event comic as a villain you don’t need to think about. He’s not like most alien threats who
need some kind of logic or explanation, he’s just evil and that’s all there is
to it, plus he’s already got a vast mythos of iconography to crib from meaning
less work.
This is the laziest way
to use a character, completely missing the subtleties of why he works as a
unique and memorable threat.
Darkseid isn’t menacing because he’s got monsters or because he can
shoot lasers out of his eyes, he’s a menace of ideas and mythos, a threat to the
very fabric of reality. I mean,
the DC universe runs off the idea that the natural state of reality is the
triumph of goodness and fairness and with every move Darkseid makes he works to
invert that simple defining truth, that’s the true menace he brings, which is
something Legends actually gets.
I’ve mentioned this story a couple times but if you don’t
know it here’s the deal. In the
late 2000s DC launched a years long Superman mega-event in which 2 whole
Kryptonian cities survived and were enlarged on Earth. After tensions between the Earthers and
the Kryptonians grew to a bowling point the Kryptonians took their cities and
built themselves a whole new planet entitled New Krypton. Superman spent a year on New Krypton
helping the Kryptonian super society adjust and grow and trying to ease their
fears about the Earth.
Unfortunately, the Kryptonians first act upon getting their own world
was electing General Zod President so war ended up pretty inevitable and the
whole thing ended in a big blow out called War
of the Supermen.
As much as I loved everything in the lead up to War of the Supermen…boy is the main
serious a disappointment.
Seriously, this was the capstone to years of story build up elaborating
on both Earth and Krypton’s collected resources for war and we end up seeing
maybe a fraction of resources go into play. What was most disappointing was the way the Earth got dunked
on by the Kryptonians for most of the war’s running time. It all just felt so completely
disproportionate, and like the time we spent seeing Earth’s vast miasma of
anti-Kryptonian weaponry was just so much wasted time. Despite all the kryptonite robots and
magic arsenal and red sun machines and our army of superheroes the Kryptonians
just cream everyone because drama is a foreign concept to this story.
It also didn’t help that the War of the Supermen was a 4 issue mini-series, meaning they had to
cram the entire conflict into a very tiny space. In universe they even lamp shade this (I think) referring to
the conflict as the 100 minute.
Additionally, the ending is a complete disappointment, with all the
Kryptonians ending up dead or stuck in the Phantom Zone. It all just felt like such a waste of a
great premise. Maybe somewhere
down the line this idea of a Kryptonian invasion will be handled better but it
could just be this is one case where the build up will forever doom the pay
off.
Back in 1996 DC had hit a major slump with its Justice
League franchise. The late ‘80s
had been a time of free experimentation and great profits during the team’s
Justice League International era but spin-offs and trend chasing had driven
things pretty well into the ground.
With Marvel already declaring bankruptcy they decided to take a major
chance and let young, up and coming author Grant Morrison write a brand new JLA
comic with a whole new roster that combined big names like Superman and Batman
with obscure heroes like Huntress and Plastic Man. The book was a massive hit that lasted nearly a decade of
great stories and the one that kicked it off was the invasion of the white
Martians.
After Keith Giffen’s Invasion!
the White Martians story is probably the most impactful and lasting alien
invasion comic that DC’s ever put together. See, the mythos surrounding the Martian Manhunter has always
been pretty changeable at DC, with each new writer adding some unique spin on
it.
Most of those have faded away
almost immediately but not the white Martians. The idea that there was a second race of evil Martians, with
all of J’onn J’onzz super powers but none of his humanity, has become a corner
stone of DC and even got worked into the Supergirl
show.
What’s more, the White Martian invasion arc is a pretty
great story. The story revolved
around the White Martians posing as superheroes inspired by a blend of Saturday
Morning Cartoons and the trend of Image Comics heroes like Youngblood that so blighted the comics industry at the time.
Stuff like Batman taking on 3 Martians
at once, the revelation that they are in fact Martians, and the big League v.
Martians smack down are classic superhero moments that helped cemented the 1996
JLA comic as one of the best runs the
team ever enjoyed and made the White Martians into a key element of the DC
universe.
As the 2000s dwindled, a lot of DC’s previous lead creatives
started moving off to creator owned projects while new writers and artists
moved up to take their place.
Chief among this new crop was Geoff Johns, a seasoned veteran who had come
up through The Flash and Justice Society before rebooting Green Lantern and turning into one of
the biggest smash hit comics of the modern era. Johns’ was the one who introduced multiple lantern corps as
part of a big, multi-year build up for the event Blackest Night in which black lantern rings rained down across the
universe and created hideous zombie minions.
That basically makes Blackest
Night an alien/zombie invasion hybrid, and it shows in a lot of the
storytelling. As much of the event
is focused on big cosmic action, with the various Lantern corps struggling to
team up and take on the Black Lanterns, there’s equal time devoted to the
horror movie nature of the Black Lantern threat.
It’s a dynamite combination of the two and a very enjoyable
event comic on a pretty nuts and bolts level. Though the event has deflated in appreciation over time it’s
still ultimately very well regarded and is one of the truly great conclusions
to such a huge amount of build up.
A lot of the events problems were just issues with setting
up future tie-in stuff that never really mattered because only a year later DC
would reboot and negate most of the events actual effect. That actually ended up a blessing as it
made Blackest Night more willing to
pull the trigger on some riskier aspects and stranger ideas in setting things
up.
The other issue is that you
really need to read three different comics to get the full scope but if you can
look past that this is a truly great comic that richly explores all the
elements of its idea. Also, this
is the book that DC handed out a ton of free Lantern corp rings with so that
was pretty awesome.
Oh Millennium, I
honestly have no clue when it comes to this comic what the folks behind it were
thinking or even really why it happened.
Published in 1988, Millennium
is, at best, a filler event comic, published entirely to give the year a big
crossover series to try and boost sales.
The actual plot was a very weird amalgam of elements that never came
together and ended up more or less excised from the collective comics
consciousness.
The set-up is that
the Guardians of the Universe, creators of the Green Lantern Corp, are going
off to reproduce with the Zamarons, their space Amazon female counterparts. Before the Guardians take off, they
announce that the Earth will be the seat of the next great leap in cosmic
evolution. This draws the interest
of the Guardians failed robot police force the Manhunters and forces Earth’s
heroes to engage them.
From the outset that might sound like an interesting set-up
but don’t be fooled: there’s nothing interesting about this. They tried to play up the Manhunters
being able to infect certain Earth folks but it was all just so much hot air to
make the very boring villains appear more interesting. What’s more, the whole evolution plot
ended up a big, dumb set-up for a new comic called the New Guardians.
The New
Guardians were a team of new heroes whose sole mission in life was to
impregnate people with their superior seed. I kid you not, that was the entire thrust of their comic, I
get the sense that not a lot of thought was put into this particular set-up but
then again New Guardians also
featured Snow Flame: super villain who was powered by and also worshipped
cocaine so you can’t say that nothing good came out of all this.
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