So, it seems that CBS’ Supergirl
has been a pretty major hit, scoring nearly 13 million viewers with its pilot
episode making it the most watched superhero premiere of the modern era. More than that the show has found a
major following, gaining almost universally positive reviews from critics and a
blossoming online fan base. None
of this is really shocking but it’s certainly a nice precedent to have and
flies in the face of all conventional wisdom surrounding the superhero genre,
the Superman franchise, and Supergirl in particular.
For years now we’ve heard from the executives at DC and
Marvel that people don’t want female superhero properties but now, we have Supergirl. WB/DC have been shaking in their boots over Superman being
too powerful or light to the point that they let Zack Snyder and Christopher
Nolan turn him into a drab and joyless husk to get beaten down by Batman in
between murdering his enemies, but now we have Supergirl, light, super powered, optimistic, massively
popular. For nearly 30 years the
very idea of Supergirl was considered
to be a tainted and irredeemable brand, now; bigger than ever. That last one though is a bit of an
earned concern because, now having watched 1984’s Supergirl, I can tell you that it’s the worst superhero film ever
made.
On the off chance you think I’m exaggerating on this films
flaws let me say that I actually tend to cut superhero films a lot of
slack. There are plenty of
adaptations that I regard as abysmal like Fantastic
Four (pick a version) or Batman &
Robin that I can still find something to enjoy within the final film. Supergirl
‘84 may also have a few merits but trust me when I say that its flaws bury any
redeeming qualities in a bottomless hole of failure from which there is no
escape but I’ll save that for later in the review. The first major oddity around the film is how much it throws
out the Supergirl mythos, in that it
jettisons most of the elements of her origin save for a handful of plot points
that somehow made it into the final draft. At this point in the comics Supergirl had only ever had one
origin, she was Superman’s cousin whose home of Argo City had survived
Krypton’s destruction only to fall pray to kryptonite poisoning.
That same origin is kind of here in the film only it’s been
weirdly translated, now Argo City is some kind of escape vessel created by the
scientist Zaltar, played by Peter O’Toole. Zaltar has crafted the city using basically magic, seriously
he has a literal wand that he can use to create trees and dragon flies and
things and something called the Omegahedron that can grant life to his random
creations and none of this is explained, simply mentioned in passing in the
vein hope that you’ll follow along.
Eventually the Omegahedron gets knocked out of the city and onto Earth
somehow, again it’s never really explained, and Kara is sent to go and retrieve
it while Zaltar is imprisoned to the phantom zone for the crime of dooming his
entire society because he wanted to make more trees that day.
From there the movie doesn’t really have a plot so much as
it has a series of quasi-connected conflicts that in no way add up to a greater
whole. The Omegahedron, which
seems to be on par with one of the Infinity Stones in terms of universe
altering powers, is discovered by a witch, because in the Supergirl universe witches are just a thing that exists. Seriously, a huge chunk of the film is
dedicated to Selena the power hungry witch and her friend/slave Bianca screwing
around with magic in the weird, abandoned amusement park in which they, for
some reason, live. Incidentally
Selena and Bianca are clearly an attempt to recreate the Luthor/Ottis dynamic
from Superman even though that was
always the worst part of any Superman
movie. They also both look like
they were rejected from Hocus Pocus
auditions. There’s even a warlock
character Selena was dating for his magic who also works as a mathematics
teacher because apparently, in this world, witches and warlocks exist all
around us and really love not using their powers for personal gain but rather
taking up teaching positions.
The whole movie is like this too; things that happen in the
plot are just bluntly stated as brute fact with no explanations or development,
as if you’re the weird one for wondering about them. For instance, upon arriving on Earth Supergirl decides to
join an all girl’s school even though she only has a few days to find the
Omegahedron before her home and everyone she knows are destroyed forever. While there, the film basically just
changes genres into a whacky college comedy that happens to star Supergirl
except that the requisite bully characters at the school are insane and only
appear for two terrifying scenes.
First they show up playing lacross and trying to injure Supergirl’s
roommate so badly that she’ll be forced into the hospital and then, when
Supergirl stops them, they try to scald her and several other girls with
boiling water. These bullies are
never dealt with by the way, Supergirl just foils their evil plan to commit
bodily harm and they scamper off to probably plot more murders once Supergirl
is gone.
The closest thing to an actual plot the movie has is when
Selena decides to use the godlike powers of the Omegahedron to make a dopey,
stoner groundskeeper at Supergirl’s school fall in love with her. This basically forces Supergirl and
Selena into a battle of wits over the groundskeeper, so presumably Supergirl
would’ve been happy to just live forever as a fake human at her all girl’s
school had the plot not come to her.
The stuff with Supergirl “fighting” Selena is really weird too, mainly
because the choreography and FX work is pretty abysmal. The film actually looks great with a
ton of top notch FX but they never find anything useful to do with them except
for a crippling overreliance on trippy interdimensional portal scenes that
might’ve been going for 2001: A Space
Odyssey but come off far more Star
Trek: The Motion Picture. The
choreography is the real problem though, especially because the script cannot
come up with anything cool for Supergirl to fight. The best example of this is an extended, mid-film “Action
scene” where Selena sends an invisible monster after Supergirl and it plays
like the worst cross between Forbidden
Planet and Neverending Story.
Eventually, thing sort of collapse into a third act. They say Selena has been getting a
better handle on the Omegahedron’s powers over the course of the film but
there’s really no indication her powers have actually changed, mainly because
they never explain what her powers actually are, but regardless around the 90
minute mark she decides to stop screwing around and just take over the small
Wisconsin town in which the film takes place. Incidentally I do mean that things “collapse” into the third
act as it’s not like the plot threads come together or anything, events just
sort of fall into each other to facilitate a big magic duel between Supergirl
and Selena. It’s another poorly
choreographed fight scene that completely squanders Supergirl’s abilities and
the film’s impressive effects capabilities though space Satan does show up for
the end of it, giving it a direct connection to the Lex Luthor “Quest for the
Black Ring” story arc from Action Comics
a few years back.
So far I’ve mainly focused on why Supergirl ’84 is weird and broken and pretty much just crazy but I
haven’t gotten into why it’s so terrible, thankfully that can be summed up with
one word: pacing. This is one of
the worst paced films ever made.
Every scene is shot so lazily, edited with so little energy, arranged
into such a tedious slog that even though it’s only about 2 hours long it feels
like it goes on for 1000 hours.
Every problem I mentioned above would be infinitely less annoying if any
scene felt like it moved at all but every action takes 5X as long as it should
and nothing interesting ever happens.
For instance, there’s one part where Supergirl flies into the sky with a
lamp post so it can get hit by lightning and fry the invisible monster, now
that’s a stupid scene but it might’ve worked if it happened at a reasonable
speed but she spends upwards of 12 minutes on this action. We see every step of her grabbing the
pole, flying into the sky, collecting the lightning, and returning to the
ground to zap the monster. It’s
like in Birdemic or Manos where the film inflicts hours and
hours of tedious padding only here everything feels like padding.
That’s why this is the worst superhero film you’ll ever sit
through, because every other one at least moved at a decent pace. Even the worst superhero films, stuff
like The Spirit or Green Lantern actually moved, things
happened in a pretty orderly fashion, events occurred and quickly too. Watching
Supergirl ’84 is an absolutely
deadening experience and a good example of how much bad pacing can absolutely
kill even the craziest of films.
Remember, this is a movie whose climax is Supergirl fighting space Satan
and they found a way to make that incredibly dull, if not for the pacing this
movie would probably be remember as one of those terrible but weirdly
compelling superhero films like Superman
4: Quest for Peace or Batman &
Robin. I in no way recommend
this movie, even if you’re a fan of bad films or superhero films, it truly is
the worst.
if you liked this article please like us on Facebook or follow us on Twitter
if you liked this article please like us on Facebook or follow us on Twitter
No comments:
Post a Comment