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Showing posts with label Bruce Timm. Show all posts
Showing posts with label Bruce Timm. Show all posts

Friday, July 29, 2016

Cover Story - Top 15 Harley Quinn Covers


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We’re currently a week out from Suicide Squad, DC’s latest attempt to salvage the flaming wreckage of their cinematic universe.  I could go on and on about how bizarre it is that the people with the biggest stable of superheroes imaginable keep consistatly getting one-upped by the likes of Ant-Man and Thor (seriously, 9 years ago who outside the comics fandom even knew those guys existed?) but that’s not the point of this particular column.  No, we gather together today because there’s nothing topical happening this week related to comics but I have a compulsive need to make this show link to something.  

As such, we’re getting a head start on Suicide Squad by looking at the career of its most prominent member in the advertisements: Harley Quinn.  Originating in the Batman animated series of 1992 before immigrating to the comics and taking up residence there for 20 years as her character evolved from tragedy to comedy to something close to DC’s Deadpool.  So, let us celebrate this glorious harlequin of comics and dive into the shallow end to get the cover story on the top 15 Harley Quinn comic covers.

























Sunday, June 12, 2016

Static Thoughts - Justice League: A Better World


Edited by Robert Beach 

So the popular DC comics fighting game Injustice is officially getting a sequel, and the first trailer and gameplay footage are now dropping. Your excitement over this fact may vary based on whether or not you thought Injustice was a super hardcore, awesome experience or a sludgy fighter with junky controls, flaccid character design, and a story that started at ‘outwardly moronic’ and just got worse as it went along. 

I’m in the latter category (Can you tell?), so I’m not terribly enthralled by the prospect of MORE Injustice. The new game looks to be aping the worst aspects of Destiny’s bizarre quasi-freemium set-up. Instead, let’s talk about the story that “inspired” Injustice. By inspired, I mean Injustice ripped it off wholesale while draining the characterization and nuance. Let’s talk about the best episode of the animated Justice League series, and the best version of the “superheroes take over” story; let’s talk about "A Better World."















Monday, June 6, 2016

Static Thoughts - Street Sharks

Edited by Robert Beach

I’ve been playing something of a game of catch-up with geek news lately after being pretty busy with other projects, so I know I’m quite late to the party on this particular news story: the Street Sharks. In case you’ve been as unconnected as me lately, the Street Sharks were recently at the crux of an Internet news story when some plucky cub reporter altered their Wikipedia page to suggest there was a female Street Shark to fill out the roster. 

The ‘twist’ of our story was how the entire Internet was taken in by this ruse and immediately misremembered the show as having a female member of the team, and we all shared a good belly laugh at the fallibility of the human mind (it’s a dark joke.) 

Putting aside the “haha, your mind can betray you at any minute” comedy/commentary of the gag, I think the whole thing brings up a pretty interesting subject that’s been on my mind for a couple of years now, which is the incredibly bizarre relationship nerds all seem to share with The Street Sharks. Rather than pointing and laughing at people remembering the show inaccurately, my question is this: why do we remember the Street Sharks at all? 

















Wednesday, March 23, 2016

Panel Vision - Trinity


Edited by Robert Beach

At the time of writing, the first reviews are coming in on WB/DC’s Batman v. Superman: Dawn of Justice. I haven’t read any of these, but judging by the critical consensus that’s slowly forming the word is…not good. We’ll see how that shakes out but if it’s any indication of audience reaction that could spell a major roadblock for the blossoming DC movie universe. Dawn of Justice isn’t just the first time Batman and Superman have met in live action, it’s also set to feature Wonder Woman making it the first appearance of the DC trinity in live action. 

The trinity (Wonder Woman, Batman, and Superman) are the cornerstones of the DC universe and comics as a medium. They represent the oldest and most recognizable superheroes ever created, so having their opening debut fall flat would be a massive slap in the face for WB and DC. So as we all wait with bated breath, I thought I’d showcase my favorite vision of the first meeting of DC’s big three: Matt Wagner’s Trinity.

















Trinity was a prestigious graphic novel trilogy produced by DC in 2003, a date that’s kind of important for all the context stuff that goes into these look backs. Previously, Wagner made a name for himself writing the noir-inspired Sandman Mystery Theatre, the objective best vision of Sandman, for Vertigo comics from 1993 to 1999. At the time, DC was farming Vertigo comics for great talent to import to the main line, hence stuff like crazy Doom Patrol and Animal Man scribe Grant Morrison being handed the reigns of power on Justice League. In Wagner’s case, he had always been more of an independent author. So rather than taking up a monthly comic, he took up a project making 3 graphic novels telling the story of how Batman, Superman, and Wonder Woman first met. 

I’m not sure what people expected from this particular pitch at the start. Wagner’s most mainstream work at the time was a gritty ‘30s noir comic full of some really grimy crime fiction and barely any superhero elements. Conversely, Wager’s big independent book at the time was Grendel, another noir title only this time inflected with ninjas and copious amounts of violence. Given all that and the tone hovering over a lot of work in the early 2000s, no one would’ve expected Trinity to turn out to be a bright love letter to the core of these characters. They felt more at home in the bright lights and joy of the DC animated universe than the darkness of any of Wagner’s previous work.


The story at hand is superhero simplicity in its purest format. Ras Al Ghul is trying to end humanity to save the Earth from our degradation, pretty standard stuff from him. To accomplish his goal, Ras has recruited Bizarro, the failed Superman clone created by Lex Luthor thus drawing Superman into Batman’s investigation and raising the level of threat that Ras is posing. There are complications when Bizarro acquires a nuclear submarine for Ras and accidentally sets off a massive explosion close enough to Themyscira to impact the Amazons. That causes them to send Wonder Woman to investigate. With all three heroes drawn into the same hunt for Ras Al Ghul and his assembled weapons of destruction, the question becomes if they can get along long enough to stop Ras and save the world. 

Like I said, that’s about as straight forward a superhero story as one can possibly tell. The thing to remember, though, is that simplicity in superhero stories is actually a major boon to their storytelling.  There’s a tendency to view complexity of narrative as being tantamount to complex storytelling, that more plot equals more meaningful plots but that really isn’t the case. With superheroes, the impetus for meaningful and engaging stories has always been in the characterization. It’s not as important what the characters are doing so much as who’s doing it and how they feel and think about what it is their doing. In that case Trinity absolutely shines because it’s all about characterization.


The story is broken into three distinct parts, each one using a hero’s home town as a central setting and one of the heroes as the central lens for the stories events. The opening third is a Superman story, dropping us into this beautiful rendering of Metropolis combining the verve and life of ‘20s New York with the kind of Art Deco futurism that informed the early Superman cartoons. Everything is big deeds, big emotions, and big weirdness all filtered through the impetus of Superman’s actions and his very existence impacting people he’s never even met or been aware of. 

The second act drops us into Gotham City cut straight from the Batman animated series, police zeppelins and all. The entire issue takes place at night in murky shadows and scarred red skies with the super-powered elements feeling like weird outsiders to a foreign land. 

This sequence also features the book’s most brutal action sequence where Wonder Woman goes up against Bizarro, and we see just how terrifyingly powerful he is. Again, there’s the aspect of the universe darkening under Batman’s lens. And the showcase of the issue being essentially evil Superman, a parallel that becomes even clearer when Batman disables Bizarro with the most foreign thing in this universe: bright light.

The final issue drops us into Paradise Island as Ras tries to conquer it for super villain reasons. It’s an amazing contrast between the previous two segments, trading the gothic edifices of Gotham City or the gleaming towers of Metropolis for a vast marble culture cut into the living rock of the island. It’s a world of mythology and fantasy where nature itself serves as an ally of the Amazons, and we finally learn that Wonder Woman is also a princess. 


Aside from each issue being an individually excellent exploration of the character’s mythos and identity and how each of these different people could co-exist within such different worlds, the character interactions are just delightful. Something I really like about the series is Superman is the bridge character between Wonder Woman and Batman (both don’t get along). 

It’s a different take on things, but one that makes a lot of sense to me. Firstly, Wonder Woman and Batman are just inherently stubborn characters. Both of them come from worlds of extreme privilege and having to work their whole lives to maintain a level of insane perfection. 


Superman, on the other hand, has never tried to be better than everyone else. In fact, he has to work to be less than everyone around him as Clark Kent. As Clark, he can still be an impactful and well-regarded writer, but he can’t stand out as “the best in his field” for the very reason that helping others is more important than winning awards or recognition. Superman’s daily life is putting his ego to the side for the greater good.  

What’s more, he has to exist as both Superman (God among men), and Clark Kent (the most human person imaginable and a champion for truth). He essentially moves in both Batman and Wonder Woman’s world confronting the truth of humanity through his identity as Clark while also striding through the world of myth and madness as Superman. He’s the perfect equalizer.



Even putting aside all the great characterization and interpersonal relationships, this is just a really fun action-adventure story. The Ras Al Ghul stuff provides plenty of interesting team-up opportunities. And the fact Ras already guns for Superman means he’s always got an interesting plan to keep the Man of Steel busy if the story needs him gone to progress. What’s more, the action is really fun in a classic Silver Age type manner, including the highlight of Superman throwing Bizarro into a volcano. Speaking of the Silver Age, there are a handful of cool shout outs to early age comic stuff like that including brief cameos by Robin and Aquaman. 

The Silver Age connection actually ends pretty important overall to Trinity’s legacy. Though a sequel was never made, DC did produce a very similar series a few years later entitled DC: New Frontier.  New Frontier, by Darwin Cooke, is a lot like the sequel to Trinity that never happened. It emphasized the first meeting of various heroes filtered through the lens of Silver Age elements and DCAU levels of heroic ideals. Combine that with Cooke’s very similar artwork style to Wagner (big poses, solid lines, bright colors, sparse details giving everything a slightly cartoony affect), the two go hand-in-hand as explorations of the dawn of DC. 


Wagner himself went back to this particular well in two later instances with a pair of outstanding Batman mini-series entitled Batman and the Monster Men and Batman and the Mad Monk. I’ll probably showcase them later on, but they’re stellar explorations of Batman’s early days without needing to resort to Frank Miller/Batman Begins/Long Halloween-style storytelling that tends to infect that particular era of Bat history. Rather, the books read like a look into “how Batman got weird” pitting him against hulking monsters and vampires with a background emphasis on the development of stuff like the Batmobile and the Bat Signal. 


As for Trinity, DC eventually produced a lavish graphic novel release for the trilogy that I highly recommend picking up. We still seem to be obsessed with origin stories even today, and this is one of the best told origin stories for the three most important comic book characters of all time (sorry Wolverine and Spider-Man.) 

It’s just a great showcase of Wager’s superb artwork and Dave Stewart’s beautiful coloring.  If you’re looking for proof it’s easy to have these characters meet, disagree, but still come together without needing to resort to Batman worship or immature fisticuffs like so many modern tellings do, this is it. 

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Monday, January 18, 2016

Static Thoughts - Superman: Fun and Games


So, Supergirl has resumed airing with a brand new episode that featured one of the more off-beat Superman villains: The Toy Man.  The episode was a solid entry and an interesting reworking of the Toy Man’s character, drawing from his original identity as an older toymaker criminal while also making him the deranged father of series supporting character Winslow Schott Jr.  It’s overall a very solid handling of an actually pretty troublesome character within the realms of Superman villains.  Most of Superman’s foes that are interesting enough to come back more than once are defined by their power and ability to go head-to-head with someone as strong as Superman but Toy Man has always been an outsider in this realm.

 He doesn’t have any powers or even a robo-suit like Lex Luthor, just his crazy toy based inventions.  Even the idea of him using toys as weapons is a little odd, something that sounds cut more from the realms of Batman or the Flash, to the point that Batman the animated series concocted their own toy collector villain.  Supergirl mostly handled these elements well by slotting Toy Man’s creepiness into a familial center, tying into the show’s overall themes of family conflict but there is one show that did the character even better: Superman the animated series. 



















Thursday, September 17, 2015

Week of Review - Batman Beyond


Edited by Robert Beach

In 1999, DC and WB were staring down what could’ve been the end of their television dominance. Throughout the ‘90s, they had dominated awards shows and ratings with hits like Batman the animated series and the Superman show; a powerhouse combination that was easily able to compete with Marvel’s plethora of animated offerings at the time. As the ‘90s dwindled and both Batman and Superman capped off their individual runs, DC needed a new way to stay in the television game and maintain their grip on the cultural landscape. 

It’s worth remembering this comes 2 years after Batman & Robin basically torpedo DC’s movie holdings and only 1 year after Blade burst onto the scene to prove Marvel had movie capital to expend as well. DC set out on a number of attempts to reassert themselves. They produced the Gotham Girls web series I touched on a couple days ago and eventually settled into their epic Justice League series while on the live-action side they produced Smallville in 2001; however, the first of these attempts came in 1999 with Batman Beyond



Friday, September 11, 2015

Batman Beyond #4 Review
















A hold over review from last week as I take a look at the DC You's woefully abysmal Batman Beyond comic, check it out over on Front Towards Gamer

Sunday, July 5, 2015

Gods & Monsters - Batman #1 Review

Check out my review of DC's Digital comic tie-in to the upcoming animated movie Justice League: Gods and Monsters, directed by Bruce Timm, the man behind Batman the animated series, the DC animated universe, and Batman: Mask of the Phantasm.

Tuesday, June 30, 2015

Static Thoughts - Batman Mask of the Phantasm



There’s been a lot of superhero media these days focused on the well-worn trope of the murderous vigilante.  Batman: Arkham Knight’s titular antagonist is essentially a militarized version of Batman who’s willing to kill his foes and it was just recently announced that Punisher will be the main villain of Netflix’s Daredevil season 2.  With all that in mind now seems like the perfect time to revisit Batman: Mask of the Phantasm, the hands down best iteration of this particular storyline as well as probably the best Batman film all around.  For those of you unfortunate enough to be unaware of this film, Mask of the Phantasm was a 1993 animated feature that spun out of Bruce Timm’s award winning Batman the animated series (which is why this is a Static Thoughts article.)  The film deals with a mysterious new vigilante named the Phantasm who’s been killing off Gotham mobsters and letting Batman take the blame.  That’s the outward plot anyway; the deeper focus of the film is on the very definition of Batman and how he relates to personal loss, revenge, and justice.